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- Help for Playing (PLAY.HLP) Zchess Version 1.5
-
- Zchess Help For Playing Games
- -----------------------------
- The Play and the View screens are similar in appearance. However
- there are specific functions for each of these which are very
- different.
-
- Moving pieces
- -------------
- You can move pieces by typing the move in computer-algebraic notation.
- This is not case-sensitive, as the door will convert all letters to
- upper case. Each rank (row) is numbered 1-8, starting from the white
- side of the board. Each file (column) is lettered A-H, with the A file
- being on the far left of white's queen. To move a piece, type the file
- and rank of the square occupied by the piece you wish to move followed
- by the file and rank of the destination for that piece. For example,
- to move Whites queen pawn up two squares at the start of the game
- press the following five keys: d2d4<Enter>. Zchess will convert
- your move to upper case, punctuating the move with either a dash
- for a move, or an 'x' for a capture. If the move results in check,
- a '+' is added to the end of the move. After Zchess checks the move
- for validity, it is copied to the four line display of recent moves,
- and the game status under the names is updated.
-
- Optionally, you may wish to use cursor keys to move the pieces, rather
- than risk a typo. Zchess will interpret true cursor keys, if you are
- playing in "doorway" mode, and will also interpret the number keypad
- as cursor movement. Since numbers are to be used for both manual entry
- as well as cursor movements, the following convention has been adopted:
-
- 1. Numbers pressed before the letter are interpreted as cursor
- control.
-
- 2. Number pressed after a letter are interpreted as the rank number.
-
- After moving to the origination or destination square, press Enter to
- have Zchess convert the location to the algebraic code as described
- above.
-
- The third option for moving a piece for RIP users is with the mouse.
- Cursor to the origination square and click, then cursor to the
- destination square and click.
-
- You may delete any part of the move with the backspace key.
-
- Once you have moved, an option to take back that move is available
- for Open subs. This will allow you to correct typos.
-
-
- Leaving The Game
- ----------------
- You can press 'Q' to Quit the game and return to the main menu.
-
- Press 'X' to quit the game and return to the BBS.
-
- Press 'N' to view the Next game for which you have a move (if you
- didn't specify a specific game number when you selected Play). 'N'
- will return to the main menu if there are no more games.
-
-
- Entering a Message To Your Opponent
- ------------------------------------
- You can enter a short Message to your opponent by pressing 'M'.
- Zchess displays your message entry on the bottom three lines (line
- 21, 22 and 23). In "doorway" mode, you can use the cursor keys
- the Insert, Delete and Backspace keys to assist with editing your
- message. You can press Esc during message entry to get the [S]ave
- [A]bort [C]ontinue prompt. You must Save the message with 'S' or it
- won't be sent. For networked games, you should make a move, then
- enter a message. Messages will not be sent, and may be deleted by
- the network program if you don't make a new move. Also, if network
- package containing your message isn't received and processed by the
- other BBS, your message might not be received either. Important
- communications to your opponent should be made in the regular message
- subs which has a better chance for success.
-
-
- Ending a Game
- -------------
- Games are ended by a determination by Zchess that checkmate, stalemate,
- 50 moves without a capture or pawn move or move repetition has occurred.
- Also, either player can offer or accept a draW ('W') or reSign
- ('S'). Draw offers should be proper (make the offer before your
- move, and then make a move.) Draws must be accepted before a move is
- made by the other player or the offer is withdrawn. As soon as the
- game has ended, the status is changed to Completed, and the ratings
- and histories are updated. The maintenance program will forfeit
- games for which a move has not been made for the minimum time set by
- your sysop. Also, a game can be killed by either player, with no
- change in ratings before black makes his first move. If no moves are
- made for a period of thirty days, the game may be killed by either
- player. Killed games do not affect the ratings, so it might be in
- your favor to wait for the sysop to run the maintenance program. The
- ended games can be viewed by anyone for a few days, as determined by
- the Longest Period Without a Move setting configured by the sysop.
-
-